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DMark Download v. Download 3. DMark Basic edition - 3.
DMark is the latest release of a benchmark designed to measure the performance of computer hardware. This version includes three different tests, each designed for a specific type of hardware ranging from smartphones to high- performance gaming PCs. 3. DMark works by running intensive graphical and computational tests on your hardware.
The more powerful your hardware, the smoother the tests will run. Don't be surprised if your frame rates are low as 3.
DMark tests are very demanding. Each test gives a score, which you can use to compare similar devices and systems.
3. DMark works by running intensive graphical and computational tests on your hardware. The more powerful your hardware, the smoother the tests will run. Don't be surprised if your frame rates are low as 3. DMark tests are very demanding. Each test gives a score, which you can use to compare similar devices and systems.
There has been much talk this year of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi- core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.
A draw call happens when the CPU tells the GPU to draw an object on the screen. Games typically make thousands of draw calls per frame, but each one creates performance- limiting overhead for the CPU.
As the number of draw calls rises, graphics engines become limited by API overhead. New APIs like Direct.
X 1. 2 and Mantle reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen.
How does the 3. DMark API Overhead feature test work?
The 3.
DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 3. What are the system requirements?
- The Direct. X 1. 2 test requires a PC running an up- to- date version of Windows 1.
Technical Preview (build 1. GB of system memory, and Direct. X feature level 1. GB of graphics memory.
- The Mantle test requires 4 GB of system memory and AMD hardware that supports the Mantle API.
- The Direct.
X 1. 1 test requires Direct. X feature level 1. GB of graphics memory and 4 GB of system memory.
- API Overhead feature test updated to work with Windows 1.
Technical Preview build 1. Intel HD Graphics Driver 1. Windows 1. 0 does not appear to have working full screen Direct. X 1. 2 support. We are investigating this issue for a future update.
Complete Windows benchmarking toolkit
On Windows, this version of 3. DMark is the first to include tests for Direct. X 1. 1, Direct. X 1.
Direct. X 9 level hardware within one application. All three tests, even those targeting Direct. X 9 and Direct. X 1. Direct. X 1. 1 engines using Direct. D feature levels. The new 3. DMark is best and most versatile benchmark we have ever created.